Each will aid you in the two biomes' new areas, and. All blueprints were found in Fractured Shrines and Undying. New weapons, meanwhile, include Scythes, Lightning Rods, Ferryman's Lantern, Scarecrow's Sickles, Iron Staff, Snake Fangs, Serenade, and Cocoon. And because we want you to feel good AND look good, a total of 10 new outfits have also been added to the update. This video shows the location of every new weapons blueprint drop and their unique abilities. Each one will help you in different areas of the two new biomes. Seven new weapons in total have arrived: Lightning Rods, Ferryman’s Lantern, Scarecrow’s Sickles, Iron Staff, Snake Fangs, Serenade and Cocoon. The Big Axe is capable of chaining attacks while the Big Club can be charged for even more damage. Scythes, undoubtedly one of the more iconic weapons in existence, have also been added – they are attracted to enemies and will follow you around a bit. It is also being mentioned that scythes can be used by the players in order to attract enemies during his or her adventure and would make them follow the. The new weapons are the Big Axe, the Big Club and the Tombstone, each scaling off of Survival. Dead Cells: Fatal Falls will launch for PlayStation 4, Xbox One, Switch and PC on the 26th January. New Outfits - You can look forward to 10 of these new threads to collect. They are Lightning Rods, Ferryman’s Lantern, Scarecrow’s Sickles, Iron Staff, Snake Fangs, Serenade and Cocoon. Along the new paths fans can expect to encounter a homicidal pet sword (why not?) and new slightly psychotic enemies like the Myopic Crow, the Clumsy Swordsman, the Compulsive Gravedigger and a lot more (eight total) culminating with the final boss, The Scarecrow (might want to keep an eye on those exploding mushrooms when you encounter him).Īnd what’s an update without new weapons? Fatal Falls’ new maniacal sword (did we mention it flies?) is designed to bring Brutality players a real counterpart to the Great Owl and Mushroom Boi. New Weapons - Seven weapons join the party. The two new biomes are parallels to the ‘Stilt Village’, ‘Clock Tower’ and ‘Time Keeper’ areas and are intended as alternate paths to spice up your mid-game runs.
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